v0.2.0
This page retains the complete upstream release notes, including features, improvements, performance changes and fixes. Original record. Historical controls and restrictions describe that release; follow the v0.3.3 tutorials for current operation.
Related tutorials
Complete release notes
Features
- Cross-platform rendering expansion: Added macOS build support and integrated the Metal pipeline (briefly: raw/resize/lens utilities, pipeline wiring, and performance/refactor passes) (
5eed41d,0a37cfa,aefa6f0) - macOS visual pipeline upgrades: Added basic color management and experimental HDR support on macOS (
880234c,4c879c3) - Windows preview backend update: Ported Windows preview surface to D3D11 (
3a079ad) - Internationalization: Added i18n support, language selection UI adjustments, and zh-CN font updates (
2caeaed,9657bf5,44b5401) - New scopes & controls: Added histogram/waveform display, aspect ratio selection, thumbnail waiting animation, and reset adjustments support (
5f47c71,e559e1e,85a4440,2c18f7f) - Versioning UI refresh: Improved versioning UI design (
a0a5931)
Bug Fixes
- Windows build stability: Fixed multiple Windows compile issues during cross-platform integration (
e794c4e,a6d8968,2eca003,4f89c41) - Metal pipeline path fix: Corrected wrong geometry pipeline path in Metal (
34242aa) - Renderer include/path fixes: Updated include path handling for OpenGL viewer renderer (
cefe155) - Editor background issue: Fixed editor background issue in reset-adjustments workflow (
2c18f7f)
Documentation
- Added changelog documentation (
805996f) - Added demo website and updated project website content (
f6b76d8,2eff447) - Updated README content (performance data, removed outdated video link) (
1699e67,adc1912)
Miscellaneous
- Added website deployment GitHub Actions workflow (
385ecec) - Added/updated dependency submodules (
metal-cpp,libultrahdr) and Windows support integration (7ffd7c5,65e1372) - Removed unnecessary
third_partyfolder cleanup (b8c2fa3)